Turns

Here you'll see some sample turns for a beginning character. He starts very early in the game. This means he has little money and needs to earn more very soon.

Report 1

Name: Alrik (1000)
Race: human (mortal)
Description: A young and energetic man.
Condition: 30 of 30 hitpoints (excellent)
Reputation: Nobody
Max carry: 5.0
Stealth level: 0
Movement Points: 10 (ground) / 0 (air) / 0 (water)

...

============================================================
Region: swamp (0; 0)
Kingdom: 1
Map:          Legend:
. . P          F = Forest   P = Plains    H = Highland
. S .          L = Lake     M = Mountain S = Swamp
. . .          . = Ocean    @ = The Chaosplains


------------------------------------------------------------
Name: Fair's Rest        Size: village        Assets: 47 (poor)
Population: 47        Deity: 0

Interesting buildings in this village:
barracks[bar]
smithy[smi]

Available items:                  buy:   sell:  weight:
street clothes[scl]                38 /    17     0.5
robes[rob]                         49 /    22     0.5
vulcuberry[vul]                    27 /     0     0.01
screamstool[scr]                   27 /     0     0.01
greenrot[gre]                      27 /     0     0.01

------------------------------------------------------------
Persons in this region:
------------------------------------------------------------
Monsters in this region:
============================================================
see the full report

The first report shows us that the starting region is almost completely surrounded with water. The village in this region has two buildings, a smithy and a tavern. Alrik's player decides to learn weaponsmith because of the smithy. He also observes the smithy to practice his observation skill.

unit 1000
learn wea
learn wea
observe smi
observe smi
next

Report 2

MISC: Commands for today:
MISC: - learn wea
MISC: - learn wea
MISC: - observe smi
MISC: - observe smi
MISC: - nextday

LEARN: You learn weaponsmith.

LEARN: You learn weaponsmith.
MISC: You gained a level in weaponsmith.

OBSERVE: You observe the smithy[smi].

OBSERVE: You observe the smithy[smi].

...

Skill:                 level:  exp:
observation[obs]           0     1
weaponsmith[wea]           1     0
see the full report

He already gained his first skill level after one day. Alrik's player continues his training. Because he doesn't want to send in turns every day, he sets them as default orders.

unit 1000
default
learn wea
learn wea
observe smi
observe smi
next

Report 9

Skill:                 level:  exp:
observation[obs]           0     3
weaponsmith[wea]           3     2

Item:                      amount:  equipped:  weight:  value:
silver coins[sic]              22                0.22
street clothes[scl]             1       armor    0.5       17
see the full report

Several days later Alrik reached level 3 in weaponsmith. This is good, because he is also short on money. Alrik is now ready to work in the smity. The new orders are set accordingly.

unit 1000
show wea
enter smi
work wea
work wea
leave
observe smi
observe smi
next

Report 10

SHOW: weaponsmith[wea]
SHOW: This skill lets you build all types of
SHOW: weapons.
SHOW: You can build the following items with this
SHOW: skill and level:
SHOW: - handaxe[axe]
SHOW: - dagger[dag]

ENTER: You enter the smithy[smi].

WORK: You worked (weaponsmith) for 14 silver coins.

WORK: You worked (weaponsmith) for 14 silver coins.

LEAVE: You left the smithy[smi].

OBSERVE: You observe the smithy[smi].

OBSERVE: You observe the smithy[smi].

...

Skill:                 level:  exp:
observation[obs]           0     3
weaponsmith[wea]           3     3

Item:                      amount:  equipped:  weight:  value:
silver coins[sic]              40                0.4
street clothes[scl]             1       armor    0.5       17
see the full report

Alrik earned his first money and even gained another experience point. He's going to do this for some time now.

unit 1000
default
enter smi
work wea
work wea
observe smi
observe smi
next

Report 21

Skill:                 level:  exp:
observation[obs]           1     4
weaponsmith[wea]           4     3
see the full report

After 3 weeks and another skill level, Alrik's player decides to explore the world a bit. He needs to reach a town or city where he can buy some equipment for his character. He also wants to meet other players.

unit 1000
go ne

Report 26

ENTER: You enter the smithy[smi].

WORK: You worked (weaponsmith) for 21 silver coins.

WORK: You worked (weaponsmith) for 21 silver coins.

OBSERVE: You observe the smithy[smi].

OBSERVE: You observe the smithy[smi].

ENTER: You enter the smithy[smi].

MISC: Quest #5539:
MISC: You lost 94 silver coins[sic].
MISC: Someone stole money from you.

...

============================================================
Region: mountains (3; -1)
Kingdom: 1
Map:          Legend:
H M .          F = Forest   P = Plains    H = Highland
. M H          L = Lake     M = Mountain S = Swamp
P . .          . = Ocean    @ = The Chaosplains

The village of Westhaven lies to the north.
The village of Berrywharfs lies to the east.
The village of East's Place lies to the south-west.

------------------------------------------------------------
Name: Boegenrocks        Size: city        Assets: 77500 (wealthy)
Population: 8500        Deity: 0

Interesting buildings in this city:
sewers[sew]
shrine of Galsin[gal]
school[sch]
temple of Gornor[gor]
bank[ban]
barracks[bar]
tavern[tav]
port[por]
smithy[smi]
temple of Seth[set]
see the full report

A bad start in a new city. Alrik reached the city of Boegenrocks and started working there. But after the first day almost all his money was stolen. He has to work long and hard to get his lost money back. However, to be safe from another pick-pocket, he deposits his money at the bank.

unit 1000
default
enter smi
work wea
work wea
observe smi
dep 30
next

Report 105

MISC: Commands for today:
MISC: - group create The Edge Guard
MISC: - group invite 1001
MISC: - group invite 1002
MISC: - enter smi
MISC: - work wea
MISC: - work wea
MISC: - observe smi
MISC: - observe smi
MISC: - nextday

GROUP: You created a new group: The Edge Guard(0).

GROUP: You invited Eldarion (1001) to your group.

GROUP: You invited Bren, son of Bran (1002) to your group.

...

Persons in this region:
Eldarion (1001), elf, The Edge Guard (0) - talan@cedrik.net
wielding: -/longbow[lbo]        wearing: robes[rob]
A regal looking elf in long robes.
Eldarion is a Nobody.

Bren, son of Bran (1002), dwarf, The Edge Guard (0) - talan@cedrik.net
wielding: battleaxe[bat]/-        wearing: full plate[fpl]
A grumpy and surly looking dwarf.
Bren, son of Bran is a Nobody.
see the full report

Many days later Alrik's player met some fellow players with whom he creates a group. There is a cave in their actual region they want to explore.

unit 1000
explore cave
next

Report 106

ENTER: You enter the cave[cav].

EXPLORE: You were attacked.
MISC: Bren, son of Bran (1002) raises your defense.
MISC: Bren, son of Bran (1002) heightens your
MISC: offense.
MISC: Bren, son of Bran (1002) raises your
MISC: endurance.
GIVE: You got 1 leather vest[lve] from the booty
GIVE: (0).
COMBAT: You found booty:
COMBAT: - 1 wooden spear[spe]
COMBAT: - 1 shortbow[sbo]
COMBAT: - 1 leather vest[lve]
COMBAT: - 1 wooden spear[spe]
COMBAT: - 1 shortbow[sbo]
COMBAT: - 1 leather vest[lve]
COMBAT: - 1 wooden spear[spe]
COMBAT: - 1 shortbow[sbo]
COMBAT: - 1 leather vest[lve]

MISC: You gained a level in sword.
EXPLORE: You found 310 silver coins.
MISC: You gained a level in observation.
LEAVE: You left the cave[cav].
see the full report

Total success! They annihilation a pack of goblins, found loot and money and Alrik even got some experience points that caused his skill levels to raise. Things are looking good for Alrik.

Combat

Combat is divided in 3 phases: PRE, IN and POST. The PRE phase is the moment, the enemy groups meet each other. Only fast spells or actions are now possible. After that, the IN phase starts. It is seperated in 1 or more combat rounds. Each mobile can do one action in this phase but may react to as much as needed (e.g. defend). When one group defeats the other, the POST phase starts. Surving mobiles from both sides can now perform one last action (e.g. heal wounds). We will now take a closer look at the phases.

PRE phase

Fights wage through this region:

Group 2 (attacking group 1):
orc (0)
orc (1)
orc (2)

Group 1:
Alrik (1000)
Eldarion (1001)
Bren, son of Bran (1002)

Group 2 attacks group 1
------------------------------------------------------------
Eldarion (1001) casts a fire ball.
orc (0) is hit for 9 points of damage.
orc (1) is hit for 8 points of damage.
orc (2) is hit for 8 points of damage.
Paladin granted Bren, son of Bran (1002) a holy warrior.
The defense of Alrik (1000) heightens.
The offense of Alrik (1000) heightens.
The endurance of Alrik (1000) heightens.

At the beginning of each combat the participating mobiles are grouped. Eldarion is a mage who specialises in fire. He casts an area attack spell. Bren is a cleric of Paladin. He uses his divine power to lay a miracle on Alrik that transforms him into a holy warrior (for some time).

IN phase

Round 1:
orc (0) attacks Bren, son of Bran (1002) and hits for 4 points of damage.
Bren, son of Bran (1002) attacks orc (1) and hits for 9 points of damage.
orc (1) attacks Bren, son of Bran (1002) and misses.
Alrik (1000) attacks orc (2) and hits for 2 points of damage.
Eldarion (1001) casts a fire arrow.
orc (1) is hit for 7 points of damage.

orc (2) attacks Alrik (1000) and misses.


Round 2:
Bren, son of Bran (1002) attacks orc (1) and hits for 8 points of damage.
orc (1) is dead.
orc (0) attacks Bren, son of Bran (1002) and misses.
orc (2) attacks Alrik (1000) and misses.
Alrik (1000) attacks orc (2) and misses.
Eldarion (1001) looks for a new target.


Round 3:
Eldarion (1001) casts a fire arrow.
orc (2) is hit for 5 points of damage.

Alrik (1000) attacks orc (2) and hits for 11 points of damage.
Bren, son of Bran (1002) attacks orc (2) and hits for 3 points of damage.
orc (2) tries to flee.
orc (0) attacks Bren, son of Bran (1002) and misses.


Round 4:
Alrik (1000) attacks orc (2) and hits for 10 points of damage.
orc (2) is dead.
orc (0) attacks Bren, son of Bran (1002) and misses.
Eldarion (1001) looks for a new target.
Bren, son of Bran (1002) looks for a new target.


Round 5:
orc (0) attacks Bren, son of Bran (1002) and misses.
Eldarion (1001) casts a fire arrow.
orc (0) is hit for 7 points of damage.

Alrik (1000) attacks orc (0) and hits for 8 points of damage.
Bren, son of Bran (1002) attacks orc (0) and misses.


Round 6:
Eldarion (1001) ran out of mana.

orc (0) tries to flee.
Bren, son of Bran (1002) attacks orc (0) and misses.
Alrik (1000) attacks orc (0) and hits for 7 points of damage.
orc (0) is dead.

The fight was long but we can see very early, that Alrik and his comrades will win. The orcs were just too outclassed against the the group.

POST phase

Paladin granted Bren, son of Bran (1002) a heal wounds.
Bren, son of Bran (1002) is cured for 3 points.

It is not necessary for a mobile to belong to the winning group. As long as he survives the fight, he can perform his post combat action.

Combat 1
Combat 2