Skills must be learned before their benefits can be used. Whenever the LEARN order is issued you gain experience points in the chosen skill. After earning some points your level in this skill increases. You need 5 experience points to attain first level in a skill and then 5 additional for every level thereafter (10 for level 2, 15 for level 3), making it harder and harder to get a new level. After gaining a new level, the expercience points will be decreased by the value that was necessary to get the new level.
Some actions grant free experience points. Whenever you learn a skill and have some of these, one point is automatically converted into a skill experience point, thus increasing the learning effect.
Almost every race has some skills they can learn faster or slower than others
(see below for racial modifiers). These modifiers affect the skill level by adding it's value to it.
However, these modifiers won't affect the character's skill value until first level.
Example:
An elf learns streetwise (modifier: -1). After he gained 5 experience points, his skill level would
be normally 1, but with the modifier it drops back to 0. The elf gains 10 more experience points. His level
would now normally be 2 but is decreased to 1.
He now wants to learn bow (modifier: +2). After collecting 5 points, his actual skill level is 1 + 2 (the
modifier) = 3.
| full name | short | drakkan | elf | lizardman | hawkman | halfling | halfgiant | human | dwarf |
|---|---|---|---|---|---|---|---|---|---|
| alchemy | alc | 1 | 0 | 1 | 0 | 0 | -2 | 0 | 0 |
| armorer* | arm | 0 | -3 | -1 | -3 | -1 | -1 | 0 | 2 |
| axe | axe | 2 | -3 | 0 | 0 | -1 | 2 | 0 | 2 |
| blacksmith | bla | 0 | -1 | -1 | 0 | 0 | 1 | 0 | 1 |
| bow | bow | 1 | 2 | -2 | 1 | -1 | -2 | 0 | -3 |
| bowyer* | boy | 1 | 2 | -2 | 1 | 0 | -2 | 0 | -3 |
| brawling | bra | 1 | -2 | 0 | 0 | 1 | 3 | 0 | 0 |
| club | clu | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| crossbow | cro | 0 | -1 | -2 | 1 | 0 | -1 | 0 | 1 |
| dagger | dag | -1 | 1 | 1 | 0 | 2 | -2 | 0 | 0 |
| disarm traps | dis | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 1 |
| driving | drv | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 1 |
| endurance | end | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| evasion | eva | 0 | 1 | 1 | 0 | 2 | 0 | 0 | 0 |
| gambling | gam | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 1 |
| herb lore | her | 1 | 2 | 2 | 0 | 0 | -2 | 0 | 0 |
| joiner | joi | 1 | 2 | 2 | 0 | -1 | -1 | 0 | 0 |
| leadership | lea | 0 | 1 | 0 | 0 | 0 | -1 | 0 | 1 |
| magic theory* | mag | 0 | 1 | 1 | 0 | 1 | -2 | 0 | -1 |
| make music | mmu | -1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 |
| muscle training | mus | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| observation | obs | 1 | 2 | 2 | 2 | 1 | 1 | 0 | 0 |
| pick locks | pic | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 1 |
| psionics | psi | -2 | -3 | -2 | -2 | -3 | -3 | -2 | -3 |
| riding | rid | 0 | 0 | 0 | 0 | -1 | 0 | 0 | -1 |
| sailor | sai | 0 | -1 | 1 | -3 | -3 | -2 | 0 | -3 |
| sling | sln | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| spear | spe | 2 | 1 | 2 | 2 | 0 | 0 | 0 | -1 |
| stealing | stl | -2 | 1 | 2 | -2 | 3 | -3 | 0 | 0 |
| stealth | sth | -2 | 1 | 0 | -2 | 1 | -3 | -1 | -1 |
| streetwise | str | -1 | -1 | -2 | 0 | 3 | -1 | 0 | 0 |
| sword | swo | 1 | 0 | 0 | 0 | 0 | 2 | 0 | 0 |
| tactics | tac | 0 | 0 | 0 | 1 | 0 | -1 | 0 | 1 |
| tamer | tam | 1 | 2 | 2 | 0 | -1 | -2 | 0 | -2 |
| teacher | tea | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| theology* | the | 0 | 0 | 2 | 0 | 0 | -1 | 0 | 0 |
| trading | tra | 0 | 0 | -2 | 2 | 3 | -1 | 0 | 2 |
| weaponsmith* | wea | 0 | -2 | -1 | -2 | -1 | 0 | 0 | 2 |
| writing | wri | -1 | 1 | -2 | 0 | 0 | -1 | 0 | 1 |
There exist many so-called advanced skills that aren't available for a new charakter. As soon as he has learned some basic skill, though, he may have met the prerequisites for one or more advances skills. They will be shown in the report and the character can learn and use them from then on.
There exist two types of teachers: PCs and NPCs. PC teacher need the TEACHER skill in order to teach other characters. The higher the teacher skill and the bigger the difference in the skill that is taught between teacher and teached, the higher the experience bonus. A PC teacher is required to set the TEACH order every day he wants to teach someone.
Example:
A character with TEACHER 7 and RIDING 9 wants to teach a character with RIDING 4. The difference
is 3 (the minimum of TEACHER and RIDING of the teacher against RIDING skill of learner). This will
grant only a small bonus (+1).
Later he teaches another character with RIDING on level 0. The difference is now 7 and the bonus
will be substantially higher.
Later again, he teaches a character with RIDING 8. No bonus is granted, even though his RIDING is
9, his TEACHER skill is below 8.
NPC teachers need to be hired. The best time to do this is between morning and mid of the day. At evening a teacher will recap if the character he tried to teach was learning the skill he teaches. If not, he automatically resigns his service and is free to be hired by someone else. NPC teachers grant a higher bonus to experience, the bigger the difference in the skill level is.