Making a turn

A turn starts always with the word "unit" followed by the number of your character. During the test phases I didn't implemented password checks, sow please make sure you type in the correct character number. It is shown in your daily report.
Following the header comes the orders for one day. These orders can consist of as many short orders as you like and 14 hours worth of long commands.
If you want to send in orders for another day just end the actual order list with the command NEXTDAY. Then you can start orders for the following day.
Below you see an example for three days:
unit 1124
learn sword
learn sword
nextday
sell 1 handaxe
buy isw
equip isw
learn sword
learn sword
nextday
go north
nextday
You don't need to write out each single command. For most cases it is sufficient to write the first three letters of a command. You are also encouraged to use the three letter abbreviations of items, buildings, and skills. The following turn is the same as above but this time strongly abbreviated.
unit 1124
lea swo
lea swo
nex
sel 1 axe
buy isw
equ isw
lea swo
lea swo
nex
go n
nex

Not very readable anymore... And there is a fatal error: the order LEA SWO will be parsed as LEAVE SWORD. LEAVE is the command for leaving a building the character is in (the SWORD part will be ignored in this case). Be always careful how much you abbreviate.

If a single order is very long you can end a line with the _ (underline) and continue in the next line. Normally this is only needed for orders with free text portions (e.g. DESC and TALK).

Sending in a turn

Turns are to be sent via email to the following adress:
talan@lima159.server4you.de
The order list can be written in the email body or in a text file and added as an attachment. HTML emails are a special case. Even though the html elements are removed, some constructs are so long, that they wrap an order over two lines, rendering it useless. The removal of the html part can't undo this. So use html at your own risk.
The subject must be "talan befehle" or "talan orders".

Attention: Sending new turns deletes the old ones that are not processed yet.