Temple


TEMPLE
Val     CHA     Cost    Roll    Notes
25      STR     15      14-     800kg; 5d6 [2]
23      DEX     39      14-     OCV: 8 / DCV: 8
20      CON     20      13-
13      BODY    6       12-
13      INT     3       12-     PER Roll 11-
6/21    EGO     -8      10-/13- ECV: 2 / 7
15      PRE     5       12-     PRE Attack: 3d6
16      COM     3       12-
9       PD      4               Total: 9 PD
7       ED      3               Total: 7 ED
4       SPD     7               Phases: 3, 6, 9, 12
9       REC     0
40      END     0               Values after the slash are
36      STUN    0               from implanted cyberware
Total Characteristics Cost: 97

Movement:       Running: 6" / 12"
                Superleap: 10" / 20"
                Swimming: 2" / 4"

Powers & Skills
Combat Training:
16      Combat Skill Levels: +2 w/Combat
20      Martial Arts -- Hard Wired Lynx Training
        Maneuver            OCV   DCV    Damage
        Backhand            +1    +3     6d6 Strike
        Block               +2    +2     Block, Abort
        Escape              +0    +0     45 STR vs Grab
        Punch / Snap Kick   +2    +0     8d6 Strike
        Takedown            +1    +1     6d6 Strike; Target Falls

Implanted Cyberware
40      Cranial Computer: Computer (INT: 15, DEX: 15, Speed: 3,
        35 points devoted to skills and programs), Fragile
        (-1/4), Cybersystem (-1/4)
8       Data Jack - Level 3: +3 with all computer related
        skills, Requires accessible datacable (-1/2), Requires DNI
        capable computer (-0), Cybersystem (-1/4)
6       Impact Compensator - Level 1: Aid, 2d6 to Stun, Trigger
        - User takes Stun, Self Only, Only to starting values,
        6 Uses, Cybersystem (-1/4)
4       Recovery Augmenter - Level 1: Aid, 2d6 to Recovery,
        Self Only, 4 charges, Cybersystem (-1/4)
11      Self-Will Biochip: Ego: +15, Costs END, Cybersystem
        (-1/4), Limited Conscious Control (-1), Triggered
        automatically by extreme stress, interrogation or by
        entering into cyberspace.

Implanted Skills:
8       Running: +4" (10" Total), END 2
5       Superleap: +5" (10" forward, 5" upward), END 1
3       Acrobatics 14-
3       Breakfall 14-
7       Computer Programming 15-
0       English, Native
4       Japanese, Native
4       KS: Computer Virus Construction and Programming 14-
3       KS: Cyberspace 13-
2       KS: Cyberware Systems 11-
4       KS: Medicine 14-
3       Paramedic 13-
3       PS: Computer Programmer 13-
3       PS: Nurse 13-
3       SC: Cyberware Systems 13-
3       Seduction 12-
3       Stealth 14-
2       WF: Small Arms
169     Total Powers & Skills Cost
263     Total Character Cost

Disadvantages: 100+
5       Distinctive Features: Lynx Class Security Synthetic,
        Cat-like ears, Electric Blue Hair
20      Hunted: Poseidon Interactive, more powerful, NCI, 8-
15      Physical Limitation: Split Personality (Flamboyant /
        Subservient)
Psychological Limitation:
20      Subservient and Docile, Easily Commanded
15      Thrillseeker and Risktaker
10      Wants to be Accepted as 'Normal'
10      Reputation: Lynx Class Security Synthetic (ie. Tough
        and Stupid) 11-
5       Rivalry: Other Net 'Hackers'
63      Experience
163     Total Disadvantage Points
Background/History:
Of the hundreds of synthetics produced each year, none are more popular than the Mitsumi Puma and Lynx models. Used for more than just combat related duties, these models can be found just about anywhere, serving as assistants, bodyguards, couriers, personal aides and secretaries. This fact led Graves Electronics Corporation to plan and execute a most ingenious plan of industrial espionage against Poseidon Interactive, their closest rival in the lucrative market of electronic entertainment devices..

The idea was for Graves Electronics Corporation to replace a Poseidon Interactive synthetic with an identical model that had been reprogrammed with certain instructions. After a designated period of time passed, this double-agent would infiltrate Poseidon's manufacturing process, planting time-released computer viruses into Poseidon's computer system. These viruses would then subtly alter the program instructions found in Poseidon's extensive line of simulated sensory modules, causing a wide assortment of interface problems.

The plan was a startling success. Temple, Graves Electronics's altered replacement, was designated to work in the cybernetics division of Poseidon's research and development department. She performed her duties flawlessly, and executed the desired computer intrusions without a hitch. But it seemed that Graves Electronics had designed Temple's programming too well. She had grown addicted to the rush of running the world's cyberspace network and continued to infiltrate both Poseidon Interactive's computer systems as well as the systems of rival companies. Eventually, Temple's activities were discovered and she was forced to flee the Poseidon Interactive manufacturing complex.

A short time later, Temple was picked up by agents of Avatar working in the Free State of California, and she eventually became a member of the Kazei Five team. Now, she serves the team as a field medic and as an assistant nurse to Doctor Kenwood Muldowney.

Personality/Motivation:
Temple's Self-Will Biochip has caused a number of unexpected personality developments. Chief among this is Temple's recognition of her existence for what it is. Unlike most synthetics, which accept their status without question, Temple realizes that she is an artificially grown being and can never be accepted as a normal human. This has caused a great deal of internal stress, as she questions the reasons for her existence as well as the motivations for her acceptance by those around her.

A further complication is that Temple is still not fully free of her original Lynx programming and is often very docile and submissive, unable to say "no" to most requests made of her. In excessively stressful situations, the Self-Will Biochip will activate, causing her to act in a more aggressive and confident manner, taking risks that she would normally avoid.

Temple's greatest desire is to be accepted as (in her words) "Temple the Person," as opposed to "Temple the Lynx" or "Temple the Nurse." The fact that most people look upon her as a tool (an intelligent tool, but a tool none-the-less) hurts her deeply. Her happiest moments are when she is with the few people whom she calls her friends. These are people who accept her as an individual, and not as a product.

Quotes:
"I am a Mitsumi Lynx, serial number 3715-A1-201, incept date 22-09-28. I am programmed to be a medical assistant, and am familiar with a wide range of cybersurgery procedures. How can I help you?"
"Look at my hair, my ears... how can I ever be accepted as a person?"
<blam!... blam!... blam!> "Take that!... oh... I'm sorry."

Powers/Tactics:
As a Lynx class replicant, Temple possesses all the standard engineering features of her model line. She is significantly stronger, faster and tougher than a normal, unmodified human. Implanted, hardwired martial arts training makes her an effective hand-to-hand combatant, and she is capable of using a wide variety of firearms.

To aid her in her espionage mission, Temple was equipped with a number of specialized cyberware systems. Most of these systems were slightly modified versions of her originally specified equipment in order to prevent detection. These systems include a Cranial Computer specifically programmed to aid her in cyberspace intrusion and viral programming, a high speed Data Jack for efficent Net access, as well as an Impact Compensator, and a Recovery Augmenter in case of unforeseen difficulties. Finally, a specialized biochip was implanted that would override her natural Lynx programming in cases of great stress, allowing her to act with more self-confidence and independence than most other synthetics.

Normally, Temple does not wear any armor or carry a sidearm. If needed, she will usually don an Armored Jacket, and carry a .454 Casull. If required to be a combat operative, Temple will wear medium-weight Body Armor, and carry an assault rifle, showing a marked preference for high-caliber weapons that have a large ammunition capacity (such as the Jinsei M-60 or M-100).

Appearance:
Temple is a Mitsumi Lynx Class Security Synthetic, a rather common and popular line of replicants designed for a wide range of tasks. As with all Lynxes, Temple stands about 5'10" and weighs about 140 lbs with a trim, well-proportioned build. Her waist-length hair is a bright electric blue, a sharp contrast to her soft blue eyes, and she possesses the distinctive cat-like ears common to both Lynx and Puma synthetics. A good way to judge Temple's reactions to people and situations is by her ears: the flatter they are, the more unhappy she is.

Outwardly, Temple is quiet and reserved and usually dresses in a simple, black, one-piece bodysuit, with matching boots. Over this she wears a tan, short-sleeved jacket that covers her to about mid-thigh. Her hair is bound at the back of her neck and worn in a simple ponytail.

When under the influence of the Self-Will Biochip, Temple will become flushed, her breathing will become rapid, she will sweat heavily, and she will often act in a reckless manner. As soon as the situation is resolved and the Biochip shuts down, Temple will revert to her normal personality, often apologizing for any destructive actions she's just committed.

Campaign Notes:
Temple presents a rather interesting and complex character. Taken as written, she makes for a useful addition to the Kazei Five team, as well as presenting a synthetic point of view to society. Her true background should be left a mystery for the Players to slowly uncover over the course of play. Other options would be to make her an adversary, possibly trying to get revenge on either Graves Electronics or Poseidon Interactive, or even going so far as to try to destroy the replicant trade by using her knowledge of net hacking and virus construction to alter the programming of commercially produced synthetics.

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